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Channel: Answers for "mecanim animation transition script"
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Answer by joshh

Are you using a 2D collider? Is collider on the same object as the animator?

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Answer by AndyMartin458

You should be using code to set a parameter, not a trigger in the anim. For Instance, if your mecanim system has a bool called triggering, then you would use `anim.SetBool("triggering", true);`. Then...

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Answer by Stef

I was just missing a rigid body collider on my character... duh. Thanks all.

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Answer by joshh

Are you using a 2D collider? Is collider on the same object as the animator?

View Article

Answer by AndyMartin458

You should be using code to set a parameter, not a trigger in the anim. For Instance, if your mecanim system has a bool called triggering, then you would use `anim.SetBool("triggering", true);`. Then...

View Article


Answer by Stef

I was just missing a rigid body collider on my character... duh. Thanks all.

View Article
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