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Answer by joshh
Are you using a 2D collider? Is collider on the same object as the animator?
View ArticleAnswer by AndyMartin458
You should be using code to set a parameter, not a trigger in the anim. For Instance, if your mecanim system has a bool called triggering, then you would use `anim.SetBool("triggering", true);`. Then...
View ArticleAnswer by Stef
I was just missing a rigid body collider on my character... duh. Thanks all.
View ArticleAnswer by joshh
Are you using a 2D collider? Is collider on the same object as the animator?
View ArticleAnswer by AndyMartin458
You should be using code to set a parameter, not a trigger in the anim. For Instance, if your mecanim system has a bool called triggering, then you would use `anim.SetBool("triggering", true);`. Then...
View ArticleAnswer by Stef
I was just missing a rigid body collider on my character... duh. Thanks all.
View Article